Same conversation over different prefab characters.
Posted: Sun Feb 07, 2021 2:56 pm
Hi,
I am in a bit of panic mode here.
I have instantiated two characters (will be many more). The all use the same conversation in the same database (barks) with lau variable added in order to make the conversation unique to the character. The issue I am having right now is that the conversation remains with the first NPC character that is instantiated. Please tell me its a mistake on my end and this is not how its supposed to work (hence the panic).
I am using opsive (all working) so I am pointing to the character I am having a conversation with and hitting the action button. There can be a huge distance between the two characters (NPC's) however the conversation always initiates over (bark) the initial conversation.
I am in a bit of panic mode here.
I have instantiated two characters (will be many more). The all use the same conversation in the same database (barks) with lau variable added in order to make the conversation unique to the character. The issue I am having right now is that the conversation remains with the first NPC character that is instantiated. Please tell me its a mistake on my end and this is not how its supposed to work (hence the panic).
I am using opsive (all working) so I am pointing to the character I am having a conversation with and hitting the action button. There can be a huge distance between the two characters (NPC's) however the conversation always initiates over (bark) the initial conversation.