Dialogue Panel not hiding when there is no content in it?
Posted: Thu Feb 04, 2021 10:09 am
Hopefully this one is a quick fix. I'm trying to get a dialogue node to hide when it has no text, but for some reason, setting the visibility of the subtitle panel to "Only During Content" isn't doing it. I'm getting empty panels that only contain some Lua stuff in the backend.
The delay node for example only has a sequence command for "Continue()@2". Yet it shows up like this during gameplay.
I'm sure I'm probably just overlooking a setting or something that may be doing it.
The delay node for example only has a sequence command for "Continue()@2". Yet it shows up like this during gameplay.
I'm sure I'm probably just overlooking a setting or something that may be doing it.