Gameplay Input no longer disabled after using OpenShop Command
Posted: Fri Jan 29, 2021 4:41 pm
I am using a combination of Opsive TPC, UIS and Dialogue System. When my shopkeeper NPC uses the OpenShop Sequence command at the end of a conversation, the shop UI opens as expected. However, the gameplay input is no longer disabled and the player can now move around and jump while the shop UI is still open. This problem doesn't happen when I open the shop UI directly (i.e. not from the Dialogue System conversation).
My guess is that when the "converse" state ends, the disable Gameplay input is automatically unchecked even though the shop UI is now visible.
How can I make sure the gameplay input stays disabled when I use the OpenShop command at the end of a conversation?
Thanks for your help and best wishes,
Jay
My guess is that when the "converse" state ends, the disable Gameplay input is automatically unchecked even though the shop UI is now visible.
How can I make sure the gameplay input stays disabled when I use the OpenShop command at the end of a conversation?
Thanks for your help and best wishes,
Jay