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Cursor problem..

Posted: Fri Jan 29, 2021 10:38 am
by wlchfl5359
I was about to use Cursor.Visible = false; on start() in my controller script.
but i think somewhere in dialogue manager set cursor visible true.
it was fine when i didn't use dialogue manager.
i unchecked Control Cursor State in Input Device Manager script and did i miss something else??
Thank you

Re: Cursor problem..

Posted: Fri Jan 29, 2021 2:28 pm
by Tony Li
Hi,

These are the 3 places where the Dialogue System might control the cursor:

1. Input Device Manager component > Control Cursor State is ticked. (Affects cursor visibility if you move/click the mouse or move/press joystick buttons.)

2. Dialogue System Trigger component > Show Cursor During Conversation is ticked. (Affects cursor visibility when starting a conversation.)

3. Quest Log Window > Unlock Cursor While Open is ticked. (Affects cursor visibility when opening the quest log window.)