I was about to use Cursor.Visible = false; on start() in my controller script.
but i think somewhere in dialogue manager set cursor visible true.
it was fine when i didn't use dialogue manager.
i unchecked Control Cursor State in Input Device Manager script and did i miss something else??
Thank you
Cursor problem..
Re: Cursor problem..
Hi,
These are the 3 places where the Dialogue System might control the cursor:
1. Input Device Manager component > Control Cursor State is ticked. (Affects cursor visibility if you move/click the mouse or move/press joystick buttons.)
2. Dialogue System Trigger component > Show Cursor During Conversation is ticked. (Affects cursor visibility when starting a conversation.)
3. Quest Log Window > Unlock Cursor While Open is ticked. (Affects cursor visibility when opening the quest log window.)
These are the 3 places where the Dialogue System might control the cursor:
1. Input Device Manager component > Control Cursor State is ticked. (Affects cursor visibility if you move/click the mouse or move/press joystick buttons.)
2. Dialogue System Trigger component > Show Cursor During Conversation is ticked. (Affects cursor visibility when starting a conversation.)
3. Quest Log Window > Unlock Cursor While Open is ticked. (Affects cursor visibility when opening the quest log window.)