Articy Custom Script property
Posted: Fri Jan 29, 2021 7:58 am
Hi Tony!
Working on a huge narrative game, I want to create custom articy node with default script for differents actions. (Quest status update for example).
So I've created an Articy Template who contain a script field, a slot and a quest state dorp-down.
Is it possible to execute my script when my node is reached ?
Working on a huge narrative game, I want to create custom articy node with default script for differents actions. (Quest status update for example).
So I've created an Articy Template who contain a script field, a slot and a quest state dorp-down.
Is it possible to execute my script when my node is reached ?