LocalizationUI with Recoined (for Rewired)
Posted: Thu Jan 28, 2021 7:15 pm
Hi!
I'm using Dialogue System table to make my game multilanguage. It works great!
Now I installed Rewired, and Reiconed because I wanted to make my game gamepad friendly, but when updating the texts I found out that some of them broke. I think that is because the "LocalizeUI" script reads the whole string, and Reiconed replaces it with the correct icon.
Is there another way to make the LocalizeUI work? (I'm thinking maybe with a linear scan of the caracters and then when match, replace only that portion of the string)
That could work?
Thanks!!
I'm using Dialogue System table to make my game multilanguage. It works great!
Now I installed Rewired, and Reiconed because I wanted to make my game gamepad friendly, but when updating the texts I found out that some of them broke. I think that is because the "LocalizeUI" script reads the whole string, and Reiconed replaces it with the correct icon.
Is there another way to make the LocalizeUI work? (I'm thinking maybe with a linear scan of the caracters and then when match, replace only that portion of the string)
That could work?
Thanks!!