How to update/handle a save record when database changes (e.g. variables, entries)
Posted: Sat Jan 23, 2021 10:27 pm
Hello,
First of all, I just bought this asset and it has been working great!
This has significantly reduced my workload for creating my game.
I just encounter an issue where my save data does not reflect my changes in my database.
Scenario:
Actual:
Note:
Any help would be appreciated.
Thank you.
Best Regards,
First of all, I just bought this asset and it has been working great!
This has significantly reduced my workload for creating my game.
I just encounter an issue where my save data does not reflect my changes in my database.
Scenario:
- create a quest entry with incorrect variable information
- e.g.
Code: Select all
Collect fruit [var=]/2
- e.g.
- run game
- activate the corresponding quest and entry
- entry should look like
Code: Select all
Collect fruit nil/2
- entry should look like
- save the game (using dialogue system save system)
- update the quest entry
- e.g.
Code: Select all
Collect fruit [var=fruit]/2
- fruit varialble is defined in database
- e.g.
- run game
- load game
Code: Select all
Collect fruit [var=fruit]/2
Code: Select all
Collect fruit nil/2
- if you activate the quest normally instead of loading after step 6, the correct quest entry is displayed
- same issue is encountered when I changed the variable name
Any help would be appreciated.
Thank you.
Best Regards,