Making a Start Conversation PlayMaker action with multiple conversants support...
Posted: Wed Jan 13, 2021 7:08 pm
Hi Tony,
I'm not a programmer, but I'm at that stage that I can (more or less) modify the work of others to adapt it to my needs...
So, I've expanded the default 'Start Conversation' PM action to behave the same, only adding up to four more conversants to be assigned from GameObjects, which are registered and assigned to premade actors NPC2,3,4,5
I'm using your solution from this thread...: NPC Conversations
It works well, but the problem I've faced is that I can't just 'Save As' the action script with another name, because it has a dependency with an Editor script with the same name, that I've also needed to modify for the additional GameObjects to show up.
I needed to modify the original 'Start Conversation' action, and now it looks like this...:
...but the next time I update DS I may need to reapply my changes. And I don't think it's a good idea to modify your files anyway.
I've attached both scripts with my modifications. Taking a look at that, could you tell me how I could have an alternate version of them with a different name, please?
Thanks!
I'm not a programmer, but I'm at that stage that I can (more or less) modify the work of others to adapt it to my needs...
So, I've expanded the default 'Start Conversation' PM action to behave the same, only adding up to four more conversants to be assigned from GameObjects, which are registered and assigned to premade actors NPC2,3,4,5
I'm using your solution from this thread...: NPC Conversations
It works well, but the problem I've faced is that I can't just 'Save As' the action script with another name, because it has a dependency with an Editor script with the same name, that I've also needed to modify for the additional GameObjects to show up.
I needed to modify the original 'Start Conversation' action, and now it looks like this...:
...but the next time I update DS I may need to reapply my changes. And I don't think it's a good idea to modify your files anyway.
I've attached both scripts with my modifications. Taking a look at that, could you tell me how I could have an alternate version of them with a different name, please?
Thanks!