Multiple Flowmachines activated with Dialogue System Trigger {Bolt}
Posted: Wed Jan 13, 2021 4:05 pm
Hello,
I'm totally new to unity and coding. I have a project where
I use bolt visual coding to create scripts and use the dialogue system I have multiple Flow machines on a Gameobject which I want to trigger when a quest is set to "success"
The only problem is that I only want to trigger certain flowmachines and not all of them at once. but with the Actions > On Execute unity events I can only select all the flow machines as a whole and have them turned on or off. While normal Scripts can be selected individually to be turned on and off.
I there any way to make only one certain flowmachine on a object be enabled when a certain condition is met? either in the bolt script itself or in the dialogue system trigger?
I read this page: https://www.pixelcrushers.com/dialogue_ ... /bolt.html
but it was hard to follow sometimes and I didn't understand all of it sadly. Sorry really a newbie here
I'm totally new to unity and coding. I have a project where
I use bolt visual coding to create scripts and use the dialogue system I have multiple Flow machines on a Gameobject which I want to trigger when a quest is set to "success"
The only problem is that I only want to trigger certain flowmachines and not all of them at once. but with the Actions > On Execute unity events I can only select all the flow machines as a whole and have them turned on or off. While normal Scripts can be selected individually to be turned on and off.
I there any way to make only one certain flowmachine on a object be enabled when a certain condition is met? either in the bolt script itself or in the dialogue system trigger?
I read this page: https://www.pixelcrushers.com/dialogue_ ... /bolt.html
but it was hard to follow sometimes and I didn't understand all of it sadly. Sorry really a newbie here