[SOLVED]Save a Quest Enabled Object between Scenes and Load Game
Posted: Thu Dec 31, 2020 10:55 am
Hi,
There's a part in my game where an NPC changes versions (after completing a quest and returning) so that some animation can be played out. The new version of the NPC is using Dialogue System Trigger with the relevant Quest Condition and an action that enables an important gameObject. This works perfectly provided the player doesn't change scenes and come back or save and reload. If the player does, the gameObject is no longer enabled.
The gameObject is tied to a quest (defeatOverlord). I've tried various ways to ensure that the gameObject state continues to be enabled when defeatOverlord is active but none seem to work. Do you have a suggestion?
Thanks very much for your help in advance.
There's a part in my game where an NPC changes versions (after completing a quest and returning) so that some animation can be played out. The new version of the NPC is using Dialogue System Trigger with the relevant Quest Condition and an action that enables an important gameObject. This works perfectly provided the player doesn't change scenes and come back or save and reload. If the player does, the gameObject is no longer enabled.
The gameObject is tied to a quest (defeatOverlord). I've tried various ways to ensure that the gameObject state continues to be enabled when defeatOverlord is active but none seem to work. Do you have a suggestion?
Thanks very much for your help in advance.