Unity Timeline&Dialogs
Posted: Tue Dec 29, 2020 3:58 am
Hi
What is the best approach for creating cutscene that has dialogues and some animation between them? E.g. npc says something -> moves to different place -> continues dialogue.
Is using separate conversations and timing them on timeline with animation the way?
I know that it can be done with sequencer especially for that kind of simple "cutscenes" but I was wondering about timeline.
What is the best approach for creating cutscene that has dialogues and some animation between them? E.g. npc says something -> moves to different place -> continues dialogue.
Is using separate conversations and timing them on timeline with animation the way?
I know that it can be done with sequencer especially for that kind of simple "cutscenes" but I was wondering about timeline.