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Unity Timeline&Dialogs

Posted: Tue Dec 29, 2020 3:58 am
by Cristof
Hi
What is the best approach for creating cutscene that has dialogues and some animation between them? E.g. npc says something -> moves to different place -> continues dialogue.

Is using separate conversations and timing them on timeline with animation the way?

I know that it can be done with sequencer especially for that kind of simple "cutscenes" but I was wondering about timeline.

Re: Unity Timeline&Dialogs

Posted: Tue Dec 29, 2020 9:18 am
by Tony Li
Hi,

If most of the content is dialogue, do what you described: Run individual timelines for each dialogue entry node that needs one.

If most of the content is in the timeline, run a single timeline. Use the Start Conversation timeline action to start the conversation, and use Continue Conversation actions to progress to each line of the conversation. The Continue Conversation action simulates a continue button click. To set the conversion to wait for continue button clicks, edit the conversation and select Menu > Conversation Properties. Then tick Override Display Settings > Subtitle Settings, and change the Continue Button dropdown to Always.