Continue()@1 and Others()@1
Posted: Thu Dec 17, 2020 8:32 pm
Hello,
I've noticed that
It did not run those 2 functions.
However if I make Continue()@1 which is a lot longer, than it works,
Should I always wait for them? or should I just put required for those tight timings?
I've noticed that
Code: Select all
SetActive(Canvas_CameraFrame, false)@0.1;
PlayFMOD(event:/Story/Chapter1/TakePhoto)@0.1;
Continue()@0.1;
However if I make Continue()@1 which is a lot longer, than it works,
Should I always wait for them? or should I just put required for those tight timings?