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Continue()@1 and Others()@1

Posted: Thu Dec 17, 2020 8:32 pm
by fkkcloud
Hello,

I've noticed that

Code: Select all


SetActive(Canvas_CameraFrame, false)@0.1;
PlayFMOD(event:/Story/Chapter1/TakePhoto)@0.1;
Continue()@0.1;
It did not run those 2 functions.

However if I make Continue()@1 which is a lot longer, than it works,
Should I always wait for them? or should I just put required for those tight timings?

Re: Continue()@1 and Others()@1

Posted: Thu Dec 17, 2020 8:44 pm
by Tony Li
Hi,

When the times are the same as Continue(), please put the 'required' keyword.