Page 1 of 1

Putting "@Message(x)" make Response Menu selection stuck?

Posted: Tue Dec 15, 2020 4:57 am
by fkkcloud
Hi,

I am putting this sequence in the response menu selection

Code: Select all

StartTalkAnimation();
required StopTalkAnimation()@Message(Typed);
if I have this "@Message(x)" set to the Response Menu node's sequence, it does not continue even if I press on the selection.

UI dismisses but NPC does not respond (next dialogue node) does not go green.

Re: Putting "@Message(x)" make Response Menu selection stuck?

Posted: Tue Dec 15, 2020 5:14 pm
by Tony Li
Do player lines appear as subtitles? (Is the Dialogue Manager's Subtitle Settings > Show PC Subtitles During Line ticked and Skip Subtitle After Response Menu UNticked?)

If the player response lines aren't configured to show subtitles, you can use {{end}} instead:

Code: Select all

StartTalkAnimation();
required StopTalkAnimation()@{{end}}

Re: Putting "@Message(x)" make Response Menu selection stuck?

Posted: Wed Dec 16, 2020 6:26 pm
by fkkcloud
actually all my latest 3 questions related to delay was easily solved by turning off the "skip player dialogue showing" tick.

Thank yoU!

Re: Putting "@Message(x)" make Response Menu selection stuck?

Posted: Wed Dec 16, 2020 7:46 pm
by Tony Li
Glad to help!