Version 1.2.13 Release Notes:
- Improved: Passthrough nodes now have a down arrow icon to distinguish from condition nodes.
- Fixed: Journal and HUD UIs no longer need to start in the inactive position in the Quest Machine GameObject.
- Fixed: Quest Editor window didn't automatically update when player picks up quest.
- Fixed: When deleting quest from Quest Giver's Quests list, could log EndLayoutGroup: BeginLayoutGroup must be called first.
- Save System: Added Scene Portal OnUsePortal() UnityEvent.
- Dialogue System: Bridge Lua functions could report unnecessary warnings.
- ORK: Fixed variable check condition.
- Opsive: Updated savers for Opsive controllers and Ultimate Inventory System.