@Message(Typed) using Text Animator
Posted: Mon Nov 30, 2020 1:28 pm
Hi Tony!
I just integrated Febucci's Text Animator into the Dialogue System UI I am using. So far it all worked perfectly, the effects and typewriter and click to skip all work. However, I noticed that the @Message(Typed) sequencer commands seem not to work anymore.
I may be doing something wrong. Can I not use those when I use the Text Animator Typewriter instead of the Unity one? Is there a workaround for this? I use AnimatorPlay(Idle)@Message(Typed); to trigger the idle state in my NPCs after they have talked their lines.
Wishing all the best,
Keiji
I just integrated Febucci's Text Animator into the Dialogue System UI I am using. So far it all worked perfectly, the effects and typewriter and click to skip all work. However, I noticed that the @Message(Typed) sequencer commands seem not to work anymore.
I may be doing something wrong. Can I not use those when I use the Text Animator Typewriter instead of the Unity one? Is there a workaround for this? I use AnimatorPlay(Idle)@Message(Typed); to trigger the idle state in my NPCs after they have talked their lines.
Wishing all the best,
Keiji