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Should i use one global dialogue DB in RPG?

Posted: Mon Nov 23, 2015 5:13 am
by Maltakreuz
Hi,

i am making an RPG-game, using dialogue system for unity. There is ~10 locatins in game and probably like 1000 dialogues. Now it's time to make some design considerations. At first i planned to use different Dialogue-DB for each locations. It's clearer. But now i am not sure. May be it's just easier to use just one global DB for all? So i can forget about transfering vairables from one DB to others and writing code to switch DB. I can use prefixes for different locations. Is there any performance problems? And what do you coonsider for adequat design using Dialogue-System-For-Unity in an RPG-game?

Re: Should i use one global dialogue DB in RPG?

Posted: Mon Nov 23, 2015 10:57 am
by Tony Li
Hi,

I posted a reply to your question on the Unity thread here. :-)