Should i use one global dialogue DB in RPG?
Posted: Mon Nov 23, 2015 5:13 am
Hi,
i am making an RPG-game, using dialogue system for unity. There is ~10 locatins in game and probably like 1000 dialogues. Now it's time to make some design considerations. At first i planned to use different Dialogue-DB for each locations. It's clearer. But now i am not sure. May be it's just easier to use just one global DB for all? So i can forget about transfering vairables from one DB to others and writing code to switch DB. I can use prefixes for different locations. Is there any performance problems? And what do you coonsider for adequat design using Dialogue-System-For-Unity in an RPG-game?
i am making an RPG-game, using dialogue system for unity. There is ~10 locatins in game and probably like 1000 dialogues. Now it's time to make some design considerations. At first i planned to use different Dialogue-DB for each locations. It's clearer. But now i am not sure. May be it's just easier to use just one global DB for all? So i can forget about transfering vairables from one DB to others and writing code to switch DB. I can use prefixes for different locations. Is there any performance problems? And what do you coonsider for adequat design using Dialogue-System-For-Unity in an RPG-game?