Receive OnConversationStart on various game Objects
Posted: Wed Nov 25, 2020 11:29 am
I have a scene object that wants to respond to OnConversationStart events. The documentation for the "Dialogue System Events" component says to attach it to the Dialog Manager, but my gameobject is a scene object (that needs references to other scene objects, so I can't move it out of the scene).
Simply attaching the "Dialogue System Events" component does nothing. I suspect it doesn't subscribe to the events. So I might be missing an additional component to attach?
Or maybe there is another solution:
I want to disable/enable some objects in my scene whenver I am in a conversation. Reacting to the OnConversationStart and End events seemed like the natural approach.
Simply attaching the "Dialogue System Events" component does nothing. I suspect it doesn't subscribe to the events. So I might be missing an additional component to attach?
Or maybe there is another solution:
I want to disable/enable some objects in my scene whenver I am in a conversation. Reacting to the OnConversationStart and End events seemed like the natural approach.