Accumulate text in one place, but seperate portraits
Posted: Tue Nov 24, 2020 2:08 am
I've found the accumulate text function and the included templates that use it, but I can't get to work what I want for my game:
All text from all speakers should be accumulated together, so I can scroll through it. Like so:
Player: Hey, how are you?
Josh: I'm fine thank you.
Player: Hey, can I ask a question?
...
The WRPG template does that. However, it does it by having only one portrait, etc. I want them split, like in the basic or the VN template, to get this visuals:
As you can see, my current attempt only shows one side of the conversation, because it's based on the VN template which has seperate subtitle panels for each participant, and that they point to the same text doesn't make it accumulate together.
How can I achieve my desired effect? (I also have a 2nd NPC subtitle panel, not visible here, just in case that makes a difference)
All text from all speakers should be accumulated together, so I can scroll through it. Like so:
Player: Hey, how are you?
Josh: I'm fine thank you.
Player: Hey, can I ask a question?
...
The WRPG template does that. However, it does it by having only one portrait, etc. I want them split, like in the basic or the VN template, to get this visuals:
As you can see, my current attempt only shows one side of the conversation, because it's based on the VN template which has seperate subtitle panels for each participant, and that they point to the same text doesn't make it accumulate together.
How can I achieve my desired effect? (I also have a 2nd NPC subtitle panel, not visible here, just in case that makes a difference)