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Quest possibilities
Posted: Sat Nov 21, 2015 6:15 am
by juanchokinu
Hello!!
I have one question in my head...How many possibilities do we have with quest??? What possibilities? Can anyone sum it up?
Thank you!
Re: Quest possibilities
Posted: Sat Nov 21, 2015 9:33 am
by Tony Li
This is a good question. In many ways, it's limited only by your imagination.
You can use [var=varName] and [lua(...)] tags to insert text dynamically into quests, so it's very flexible. And you can control quest states in code and in conversations however you want.
One intentional limitation right now is with the UI. When you show data onscreen, you have to make some design decisions. The built-in Quest Log Window and Quest Tracker HUD show quests in a specific way. They're very customizable -- you can change the layout, textures, animations, and even make some changes to the content that's shown. But the Quest Log Window for example always shows a category for Active quests and a category for Completed quests, with optional Track and Abandon buttons where appropriate. However, if you don't like this design, you can write your own quest UI and work with the underlying quest data directly.