Scene Portal issue
Posted: Sun Nov 22, 2020 1:39 pm
Hi!
I use Opsive Third Person Controller + Dialogue System.
When the player enters for the first time the scene portal trigger in scene A he gets to the start point in scene B (not spawnpoint). When he returns (B->A) for a few frames he is placed to the start point in scene A and then to the spawnpoint. And then if the player moves A->B->A->... he gets for a few frames on the start point in the current scene and then to the spawnpoint.
I've tried to hide this effect by using StandardSceneTransitionManager with SceneFaderCanvas prefab from demo but it works incorrectly as well. When the player enters for the first time the scene portal trigger in scene A the screen turns black but there is no effect in the scene B. And then there is no effect while moving A->B->A->... and inspector shows that animator is missing.
I appreciate any help
I use Opsive Third Person Controller + Dialogue System.
When the player enters for the first time the scene portal trigger in scene A he gets to the start point in scene B (not spawnpoint). When he returns (B->A) for a few frames he is placed to the start point in scene A and then to the spawnpoint. And then if the player moves A->B->A->... he gets for a few frames on the start point in the current scene and then to the spawnpoint.
I've tried to hide this effect by using StandardSceneTransitionManager with SceneFaderCanvas prefab from demo but it works incorrectly as well. When the player enters for the first time the scene portal trigger in scene A the screen turns black but there is no effect in the scene B. And then there is no effect while moving A->B->A->... and inspector shows that animator is missing.
I appreciate any help