Conversation Export - Exclude "None()"
Posted: Wed Nov 18, 2020 10:20 pm
I'm planning to make the Screenplay exporter skip nodes that have "None()" as their sequence. Is that something that might be possible to add by default?
I've got a conversation/s where a None() node has MenuText, but no DialogueText. I use it to have the same dialogue option present multiple different DialogueText's based upon the lua condition.
I'm not sure how common this is, but I'm JUST about to hire our casting director, and I didn't want him to go recording any unnecessary lines (i.e. lines that are actually MenuText).
I've got a conversation/s where a None() node has MenuText, but no DialogueText. I use it to have the same dialogue option present multiple different DialogueText's based upon the lua condition.
I'm not sure how common this is, but I'm JUST about to hire our casting director, and I didn't want him to go recording any unnecessary lines (i.e. lines that are actually MenuText).