Programatically setting DialogueEntry field before the sequence is run
Posted: Thu Nov 12, 2020 5:37 pm
I'm looking to implement a generic "Thank You" conversation/node where the dialogue node's actor & conversant is set to "(None)".
I can't figure out how to programmatically start a conversation with the Conversation/DialogueEntry having the right Actor. This would need to be done before the sequence for the DialogueEntry is played.
In order, my goal is this:
1. Start conversation
2. Set Actor field on the first Dialogue Entry with an ActorID (not a transform).
3. Enter the node, and have the default sequence on my DialogueManager run.
I can't figure out how to programmatically start a conversation with the Conversation/DialogueEntry having the right Actor. This would need to be done before the sequence for the DialogueEntry is played.
In order, my goal is this:
1. Start conversation
2. Set Actor field on the first Dialogue Entry with an ActorID (not a transform).
3. Enter the node, and have the default sequence on my DialogueManager run.