ArticyDraft - Auto Join Dialogue Fragments
Posted: Mon Nov 16, 2015 12:33 pm
I was looking at the example file, and I noticed that all the dialogue options for one character are contained all in the same Dialogue Fragment. It made sense to have a variable switch the conditions each time a character was selected. I'm wondering if there is a way to make one Dialogue Fragment that is tied to the end of one Dialogue can be auto-stitched into the Dialogue Fragment attached to the beginning of the next Dialogue.
It's mostly just a tidiness thing. Though I can see for infrastructural needs, where it would be handy to use as to not repeat the same bits of dialogue over again. I did test out having Adventure Creator issue the other dialogues to follow the main one--but it breaks RTVoice and only applies it to the first dialogue and none of the following.
Also, I'm not sure who you can contact, but this list could use a link for Dialogue System!
https://www.reddit.com/r/GameWritingLab ... _database/
It's mostly just a tidiness thing. Though I can see for infrastructural needs, where it would be handy to use as to not repeat the same bits of dialogue over again. I did test out having Adventure Creator issue the other dialogues to follow the main one--but it breaks RTVoice and only applies it to the first dialogue and none of the following.
Also, I'm not sure who you can contact, but this list could use a link for Dialogue System!
https://www.reddit.com/r/GameWritingLab ... _database/