[Solved!] How to find out if a conversation is running via C# script.
Posted: Tue Nov 10, 2020 4:13 pm
For those of you following my programming adventures (Hi, Tony!), I've been trying to make a menu activate after a conversation loaded from a game save ends. It seems like some kind of "Conversation ended" signal is set off immediately when a conversation in a game save is loaded.
Now I want to try activating the menu when a conversation isn't running. That's in DialogueSystemController, right?
How should I access that information?
Thank you very much for lending an ear.
Now I want to try activating the menu when a conversation isn't running. That's in DialogueSystemController, right?
How should I access that information?
Thank you very much for lending an ear.