Cannot Assign To A Null Value
Posted: Mon Nov 02, 2020 6:49 am
Hi Tony,
Is this the result of deleting a variable in the database? Using easy save 3 as the save system. If so, is there a way to tell what the missing variable is, or a workaround?
Is this the result of deleting a variable in the database? Using easy save 3 as the save system. If so, is there a way to tell what the missing variable is, or a workaround?
Code: Select all
HighestTactics=0, HighestMedicine=0, HighestPreVirusCivilization=0, HighestDiplomacy=0, HighestIntimidation=30, HighestTrade=0, HighestLockpicking=0, HighestSneaking=0, HighestHacking=0, HighestSoftwareEngineering=0, HighestChemistry=0, HighestMechanics=0, HightestLeadership=0, SunnyPinesIntroDialoguePlayed=true, DragInhabitantsIncapacitated=0, TheDragIncapacitationsRequired=16, TheDragZekeKilled=false, TheDragWinchGateBypassAttempted=false, TheDragWinchActivated=false, TheDragFishProcessingAreaCharactersIncapacitated=0, TheDragFishProcessingAreaCharacterIncapacitationsRequired=4, TheDragCaraSaved=false, TheDragOutbreakSolved=false, SpokeToWoundedFishermanA=false, SpokeToTiberInTheDrag=false, TheDragOutbreakSource=0, TheDragIsThisTheOutbreakSource=false, HighestLeadership=0, SunnyPinesDrecklerTiberOverhead1=false, TheDragProcessingAreaEnemiesKO=false, Actor="Player", Conversant="Lunatic A", ActorIndex="Player", ConversantIndex="Lunatic_A", HighestResolve6=3, ProtagonistSex=0, ProtagonistBoyGirlPronounLower="", HighestEngineering=0, TheDragSpokeToTiberOnHisArrival=false, TheDragAvoidedDocksEncounter=false, TheDragSpokeToHans=false, TheDragSniperDoorOpened=false, TheDragOutbreakSourceKnown=false, TheDragOutbreakSourceReported=false, TheDragOutbreakSolutionReported=false}; Item["Rural_Hysteria"].State="active"; Item["Rural_Hysteria"].Track=true; Item["Rural_Hysteria"].Entry_1_State="active"; Item["Rural_Hysteria"].Entry_2_State="unassigned"; Item["A_Cure_For_Madness"].State="unassigned"; Item["Grain_Shipment"].State="unassigned"; Actor={Player={Name="Player", Pictures="[]", Description="", IsPlayer=true, Display_Name=""}, Lunatic_A={Name="Lunatic A", Pictures="[]", Description="", IsPlayer=false, Display_Name=""}, Lunatic_B={Name="Lunatic B", Pictures="[]", Description="", IsPlayer=false}, Zeke_Haines={Name="Zeke Haines", Pictures="[]", Description="", IsPlayer=false}, WoundedFisherman={Name="WoundedFisherman", Pictures="[]", Description="", IsPlayer=false}, Markus_Tiber={Name="Markus Tiber", Pictures="[]", Description="", IsPlayer=false}, Eliza_Dreckler={Name="Eliza Dreckler", Pictures="[]", Description="", IsPlayer=false}, Unseen_Female={Name="Unseen Female", Pictures="[]", Description="", IsPlayer=false}, Unseen_Male={Name="Unseen Male", Pictures="[]", Description="", IsPlayer=false}, SPGateMilitia={Name="SPGateMilitia", Pictures="[]", Description="", IsPlayer=false}, Cara_Waters={Name="Cara Waters", Pictures="[]", Description="", IsPlayer=false}, Tom_Quint={Name="Tom Quint", Pictures="[]", Description="", IsPlayer=false}, Mike_Quint={Name="Mike Quint", Pictures="[]", Description="", IsPlayer=false}}; Conversation[1].SimX=""; Conversation[2].SimX=""; Conversation[5].SimX=""; Conversation[4].SimX=""; Conversation[6].SimX=""; Conversation[8].SimX=""; Conversation[9].SimX=""; Conversation[10].SimX=""; Conversation[11].SimX=""; Conversation[12].SimX=""; Conversation[13].SimX=""; Conversation[14].SimX=""; Conversation[15].SimX=""; Conversation[16].SimX=""; Conversation[17].SimX=""; Conversation[18].SimX=""; Conversation[20].SimX=""; Conversation[21].SimX=""; Conversation[22].SimX=""; Conversation[23].SimX=""; Conversation[24].SimX=""; Conversation[25].SimX=""; Conversation[26].SimX=""; StatusTable = ""; RelationshipTable = ""; ' threw exception 'Cannot assign to a null value. Are you trying to assign to a nonexistent table element?.'
UnityEngine.Debug:LogError(Object)
PixelCrushers.DialogueSystem.Lua:RunRaw(String, Boolean, Boolean) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Wrapper/Lua Interpreter/Lua.cs:219)
PixelCrushers.DialogueSystem.Lua:Run(String, Boolean, Boolean) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Wrapper/Lua Interpreter/Lua.cs:120)
PixelCrushers.DialogueSystem.Lua:Run(String, Boolean) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Wrapper/Lua Interpreter/Lua.cs:130)
PixelCrushers.DialogueSystem.PersistentDataManager:ApplySaveData(String, DatabaseResetOptions) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Save System/PersistentDataManager.cs:236)
LoadSaveManager:LoadDialogueSystemData(ES3File) (at Assets/Scripts/Save & Load Scripts/LoadSaveManager.cs:2183)