Manually assigning instance of Quest at runtime for debug
Posted: Sun Nov 01, 2020 2:58 pm
Hi
Is there a way to manually assign an instance of a quest to the player at rutime? I want to test some quests but some quests are given out at the start, and I want to test a node that might be 10 mins in. Each attempt takes at least 10 mins. It would be more useful if I can manually assign an instance to the player when needed just to test dialogues etc.
Olly
Is there a way to manually assign an instance of a quest to the player at rutime? I want to test some quests but some quests are given out at the start, and I want to test a node that might be 10 mins in. Each attempt takes at least 10 mins. It would be more useful if I can manually assign an instance to the player when needed just to test dialogues etc.
Olly