Calling a method on every conversation
Posted: Sat Oct 31, 2020 2:00 pm
Hi Tony,
1. I have a built-in time manager that is completely separate from the Dialogue System, and I'd like to call a method (this method exists and works fine) to pause at the start of ANY conversation and unpause after the conversation is over. Is there a place I can do this globally so I don't have to add the method calls to every conversation?
I looked through the forums and found some ideas, but they all seemed a bit more involved than what I'm looking to do, but apologies if I missed something.
2. Unrelated to the above question, when starting dialogue with DialogueManager.StartConversation("dialogue name", actor, conversant), what's the best way to pause the game during the conversation like you would with a Dialogue System Trigger?
Thanks!
1. I have a built-in time manager that is completely separate from the Dialogue System, and I'd like to call a method (this method exists and works fine) to pause at the start of ANY conversation and unpause after the conversation is over. Is there a place I can do this globally so I don't have to add the method calls to every conversation?
I looked through the forums and found some ideas, but they all seemed a bit more involved than what I'm looking to do, but apologies if I missed something.
2. Unrelated to the above question, when starting dialogue with DialogueManager.StartConversation("dialogue name", actor, conversant), what's the best way to pause the game during the conversation like you would with a Dialogue System Trigger?
Thanks!