TDE Integration with persistence across scenes
Posted: Tue Oct 27, 2020 8:01 am
Hi
I've been working on saving quests across scenes.
I have it working, though only by either using the Scene portal component of QM or by using a basic script that loads the next scene using SaveSystem.LoadScene. However this results in the quests being kept alive between scenes. Perfect.
However I would prefer to use the TDE scene loader which supports having a loading scene showing whilst the next scene loads. The default QM > DS > TDE integration doesn't seem to enable this and, before I start messing with TDE stuff, I thought I would see whether there is a known way to get quest persistence working with the TDE scene loader?
Olly
I've been working on saving quests across scenes.
I have it working, though only by either using the Scene portal component of QM or by using a basic script that loads the next scene using SaveSystem.LoadScene. However this results in the quests being kept alive between scenes. Perfect.
However I would prefer to use the TDE scene loader which supports having a loading scene showing whilst the next scene loads. The default QM > DS > TDE integration doesn't seem to enable this and, before I start messing with TDE stuff, I thought I would see whether there is a known way to get quest persistence working with the TDE scene loader?
Olly