Relationships and Dialogue System
Posted: Thu Oct 22, 2020 11:28 am
Hello again,
I was wondering : is there any way Dialogue System allows to manage relationships and love or hate "points" depending on what the answers is choosen by the player ?
I was looking at Love/Hate asset you have, but it's much more than I need for my game. I just need to tell unity "okay, if the player say that line, it cause -5 love for that NPC", and "if that NPC is at -50 love, he will say that, and not that instead".
As i am new to unity, i depend a lot on assets, and i wanna know if i have to buy Love/Hate or if i can do this love/hate points system with Dialogue System only
I saw somewhere on the forum that it was mentioned that Dialogue System can handle a little bit of this sort of thing.
Thank you very much in advance !
I was wondering : is there any way Dialogue System allows to manage relationships and love or hate "points" depending on what the answers is choosen by the player ?
I was looking at Love/Hate asset you have, but it's much more than I need for my game. I just need to tell unity "okay, if the player say that line, it cause -5 love for that NPC", and "if that NPC is at -50 love, he will say that, and not that instead".
As i am new to unity, i depend a lot on assets, and i wanna know if i have to buy Love/Hate or if i can do this love/hate points system with Dialogue System only
I saw somewhere on the forum that it was mentioned that Dialogue System can handle a little bit of this sort of thing.
Thank you very much in advance !