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Scroll View Nagivation Joystick
Posted: Sun Nov 08, 2015 7:22 pm
by juanchokinu
Hello dear friends, I've got a problem with the navigation of the Scroll View in the Quest Log panel with my joystick.
I need to do all things you could do with keyboard and mouse but with my joystick, and when you are in the Quest Log Window I can navigate to Accepted, Completed and Cancel buttons, even to the Quests Scroll View but I can't open/toggle it and, this is the core thing, I can't get a reference to the TRACK and ABANDON buttons.
So, if you are using a joystick in your game, ¿how could you navigate to Quests to track or abandon them?
See the example in Attachments
Thank you
Re: Scroll View Nagivation Joystick
Posted: Sun Nov 08, 2015 7:57 pm
by Tony Li
Hi,
If possible, use the Unity UI version instead of Legacy Unity GUI. See the scenes in Assets/Dialogue System/Examples/Unity UI Examples for examples. The Dialogue Manager prefab in Assets/Dialogue System/Prefabs also uses Unity UI.
Unity UI has automatic joystick navigation. You just need to tick the Auto Focus checkbox on the quest log window to enable it.
Re: Scroll View Nagivation Joystick
Posted: Mon Nov 09, 2015 3:31 am
by juanchokinu
Hello Tony Li,
I will try it this afternoon and if something happends I will write it down here. Thank you for your reply!!!
Re: Scroll View Nagivation Joystick
Posted: Mon Nov 09, 2015 10:39 am
by juanchokinu
Hi Tony!
It works!!!
than you a lot!!!! you saved me so much time!
Thank you!
Re: Scroll View Nagivation Joystick
Posted: Mon Nov 09, 2015 12:33 pm
by Tony Li
Glad I could help!
Re: Scroll View Nagivation Joystick
Posted: Mon Nov 09, 2015 3:18 pm
by juanchokinu
Hey! I have something new here to ask...
In the Main Menu, when you press the "ESC" button, has the same problem. There's no way to use my joystick in there because I can't see auto focus check box because all of them are created by code.
Is there anyway to do it without coding my joystick in there???
See attachements files :
Thanks
Re: Scroll View Nagivation Joystick
Posted: Mon Nov 09, 2015 3:43 pm
by Tony Li
Yes!
Use the Dialogue System Menu Template Prefab available on the
Dialogue System Extras page. It's the first button under "
Extras: Frameworks, Demos, and Example Scenes".
Re: Scroll View Nagivation Joystick
Posted: Mon Nov 09, 2015 4:39 pm
by juanchokinu
And where to put this prefab "UI" ?? I saw it and tried it with the example of the pack but for my Dialog Manager?
Re: Scroll View Nagivation Joystick
Posted: Mon Nov 09, 2015 6:21 pm
by Tony Li
juanchokinu wrote:And where to put this prefab "UI" ?? I saw it and tried it with the example of the pack but for my Dialog Manager?
Just add this prefab to your main menu scene: Dialogue System Menus/Prefabs/UI. It doesn't have to be a child or parent of the Dialogue Manager; it can be its own separate object hierarchy. Use the instructions on page 2 of the
documentation. Your Dialogue Manager must also be in the main menu scene because the menu system will rely on it to load games.
Re: Scroll View Nagivation Joystick
Posted: Tue Nov 10, 2015 7:47 am
by juanchokinu
Hello Tony,
Thank you so much for your time and answer. It worked!!!
Amazing!
Thank you!!!