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DIalogue system input still active while I disabled it.

Posted: Tue Oct 20, 2020 4:39 am
by fkkcloud
Hi,

What are the situations that even though I call the function below, the dialogue system still read input for response selection and such?

Code: Select all

PixelCrushers.DialogueSystem.DialogueManager.SetDialogueSystemInput(value);

Re: DIalogue system input still active while I disabled it.

Posted: Tue Oct 20, 2020 9:12 am
by Tony Li
Hi,

SetDialogueSystemInput only enables/disables Dialogue System input that is not Unity UI navigation. For example, it disables input to UI Button Key Trigger components, Selector/Proximity Selector components, and the Dialogue Manager's Input Settings > Cancel Subtitle Input and Cancel Conversation Input. It does not disable Unity UI input, which is handled by the Unity UI EventSystem..