Page 1 of 1

Dialogue Quest machine problem

Posted: Mon Oct 19, 2020 12:07 pm
by 0ktun
hi, i recorded a video explaing the problem

CurrentQuestState(questID)== active ( failure/success) Conditions are not working when I go back to the questgiver, I can't reach the dialogue. Also the demo scene is not working, I watched your video on the intergration of both assets (dialogue and quest). There is no details on how to merge them from scartch.
It would be much appreciated if you make a video with more details in which explaining how to make the integration starting from scartch.

Re: Dialogue Quest machine problem

Posted: Mon Oct 19, 2020 4:14 pm
by Tony Li
Hi,

Thanks for posting your video.

Videos 2 and 6 cover the entire process. I don't know what else I could add to the videos.

Instead, let's focus on getting the "Explore the Circle" quest to work in your test scene.

Check your Dialogue Manager GameObject. Make sure it has a Dialogue System Quest Machine Bridge component, and that Override Quest Log is ticked.

Add Dialogue System Conversation Quest Content in the quest's Offer Text, Active, and Successful states. See position 5:15 in the video.

In your conversation, add branches for all of the quest's states, and make sure each branch has valid Conditions. See 3:30 in the video.

If that doesn't help, please let me know where you get stuck.

Re: Dialogue Quest machine problem

Posted: Mon Oct 19, 2020 5:31 pm
by 0ktun
Tony Li wrote: Mon Oct 19, 2020 4:14 pm Hi,



Add Dialogue System Conversation Quest Content in the quest's Offer Text, Active, and Successful states. See position 5:15 in the video.

i forget this part in Active, and Successful states, thanks alot <3 !

Re: Dialogue Quest machine problem

Posted: Mon Oct 19, 2020 7:41 pm
by Tony Li
Happy to help! :-)