calling OnSelect() on ProximitySelector after the conversation?
Posted: Mon Oct 12, 2020 8:18 pm
Hi,
I am using ProximitySelector/Usable/DialogueSytstemTrigger to start the conversation.
Once the conversation is done, since the player did not re-enter the collider it does not call OnSelect().
Problem is: I am using OnSelect()/OnDeselect() to show dialogue indicator that you can talk to this person or not.
What would be a better solution around this?
I am using ProximitySelector/Usable/DialogueSytstemTrigger to start the conversation.
Once the conversation is done, since the player did not re-enter the collider it does not call OnSelect().
Problem is: I am using OnSelect()/OnDeselect() to show dialogue indicator that you can talk to this person or not.
What would be a better solution around this?