Namespace Errors

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andreasr
Posts: 8
Joined: Mon Oct 12, 2020 7:58 pm

Namespace Errors

Post by andreasr »

Hey Tony,

First off, thanks for the excellent asset. As a new coder it has been a blessing and easy to implement.
I was working on something seemingly unrelated in my project when I got three compiler errors, complaining about sections in the Dialogue Manager code base: "AddressableAssets", "ResourceManagement" "AsyncOperations" that do not exist in the namespace. I tried to figure out what was causing this but it's beyond me unfortunately, especially since I was just in the editor adding to a string array.. thanks in advance!!
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Tony Li
Posts: 21679
Joined: Thu Jul 18, 2013 1:27 pm

Re: Namespace Errors

Post by Tony Li »

Hi,

Can you open the Dialogue System's Welcome Window? (Tools > Pixel Crushers > Dialogue System > Welcome Window)

If so, is the USE_ADDRESSABLES checkbox ticked? If it is, please untick it.

If you can't open the Welcome Window, select menu item Edit > Project Settings. In the Player section, under Other Settings, remove USE_ADDRESSABLES from the Scripting Define Symbols field.
andreasr
Posts: 8
Joined: Mon Oct 12, 2020 7:58 pm

Re: Namespace Errors

Post by andreasr »

Got it, the Tools window wasn't there but removing that from the Player section worked, thanks!
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Tony Li
Posts: 21679
Joined: Thu Jul 18, 2013 1:27 pm

Re: Namespace Errors

Post by Tony Li »

Glad to help!
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