Hi,
I have a conversation end with conversant (not player) actor.
The conversation just ends right once all the sequence runs out but I want to wait until the player does "Continue" button thing for just like the rest of conversation node processes.
What would be the best way to implement this?
EndConversation with continue button?
Re: EndConversation with continue button?
Hi,
It should wait for the continue button like any other node.
Does the final node's Sequence turn off the continue button? If so, you can turn it back on using the SetContinueMode(true) sequencer command.
It should wait for the continue button like any other node.
Does the final node's Sequence turn off the continue button? If so, you can turn it back on using the SetContinueMode(true) sequencer command.
Re: EndConversation with continue button?
my bad, I was calling a custom sequencerCommand which load the next scene on the last node!
Re: EndConversation with continue button?
btw, quick question. (might be unity event thing too)
I am adding a callback function like so
does this OnConversationStart event would deactivated once dialogueSystemTrigger's component owner/gameobject is destroyed as the scene is unloaded? (the gameobject is not a singleton or anything - just a normal gameobject)
I am adding a callback function like so
Code: Select all
dialogueSystemTrigger.OnConversationStart += GameManager_Social.Instance.StartDateScene(...)
Re: EndConversation with continue button?
Hi,
DialogueSystemTrigger does not have an OnConversationStart event.
Are you looking for the DialogueManager.instance.conversationStarted event?
DialogueSystemTrigger does not have an OnConversationStart event.
Are you looking for the DialogueManager.instance.conversationStarted event?
Code: Select all
DialogueManager.instance.conversationStarted += GameManager_Social.Instance.StartDateScene