SMS-like Dialogue functions
Posted: Wed Oct 07, 2020 9:49 am
Hi Tony,
Thanks to the Dialogue System that I as a designer am able to start developing my own indie project
I am developing a system that contains Menu System functions and other mobile-like functions, eg. mini-game and SMS in a canvas MobileSystem. SMS consists of two panels, one is like a container of buttons that has vertically layout (similar to the SavePanel) that triggered by a "Message" button to open, and another called SMSConversationPanel is using Textline Dialogue UI script to display the conversation between the player and an NPC that triggered by a button in the MessageContainerPanel.
The questions I currently couldn't find solutions are:
1) I have no idea how to read the last entry before the player's response from a specific conversation and display it to each of the text fields of the buttons in MessageContainerPanel.
2) If I set a variable called "GetNumber" to true in a node of conversation, how do I link this conversation using other UI (customed and presented in the scene) to Textline Dialogue UI(presented in the MobileSystem Canvas). The two actors of both conversations are the same. If the variable is true, the conversation should be set active but triggered only if the player hit the related button of MessageContainerPanel.
3) How can I keep the log in Textline Dialogue? For example, when I first triggered the conversation, it displays NPC words followed by Response Menu 1) Reply later. 2) something else. But I wish the conversation could remain the state that the conversation has already been there when the player triggers the conversation to happen again. I searched for solutions and tried to tick "Use Conversation Variable" but nothing happened.
Hope that I explained clearly (apologies for my poor English :0) and appreciate again to your hard-working
Thanks to the Dialogue System that I as a designer am able to start developing my own indie project
I am developing a system that contains Menu System functions and other mobile-like functions, eg. mini-game and SMS in a canvas MobileSystem. SMS consists of two panels, one is like a container of buttons that has vertically layout (similar to the SavePanel) that triggered by a "Message" button to open, and another called SMSConversationPanel is using Textline Dialogue UI script to display the conversation between the player and an NPC that triggered by a button in the MessageContainerPanel.
The questions I currently couldn't find solutions are:
1) I have no idea how to read the last entry before the player's response from a specific conversation and display it to each of the text fields of the buttons in MessageContainerPanel.
2) If I set a variable called "GetNumber" to true in a node of conversation, how do I link this conversation using other UI (customed and presented in the scene) to Textline Dialogue UI(presented in the MobileSystem Canvas). The two actors of both conversations are the same. If the variable is true, the conversation should be set active but triggered only if the player hit the related button of MessageContainerPanel.
3) How can I keep the log in Textline Dialogue? For example, when I first triggered the conversation, it displays NPC words followed by Response Menu 1) Reply later. 2) something else. But I wish the conversation could remain the state that the conversation has already been there when the player triggers the conversation to happen again. I searched for solutions and tried to tick "Use Conversation Variable" but nothing happened.
Hope that I explained clearly (apologies for my poor English :0) and appreciate again to your hard-working