Build Errors from Editor scripts
Posted: Mon Oct 05, 2020 12:52 am
Using Unity 2020.1.2 and Dialogue System 2.2.11:
I'm getting 100+ build errors, all related to Dialogue System editor scripts. Such errors include:
Any ideas as to why these errors are happening? Should the scripts in the Editor directories be included in separate Assembly Definitions?
I'm getting 100+ build errors, all related to Dialogue System editor scripts. Such errors include:
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Assets\Plugins\Pixel Crushers\Common\Scripts\Editor\Save System\DiskSavedGameDataStorerEditor.cs(5,7): error CS0246: The type or namespace name 'UnityEditorInternal' could not be found (are you missing a using directive or an assembly reference?)
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Assets\Plugins\Pixel Crushers\Common\Scripts\Editor\Save System\SaveSystemEditorUtility.cs(5,19): error CS0234: The type or namespace name 'SceneManagement' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?)
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Assets\Plugins\Pixel Crushers\Common\Scripts\Editor\Message System\MessageEventsEditor.cs(10,40): error CS0246: The type or namespace name 'Editor' could not be found (are you missing a using directive or an assembly reference?)
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Assets\Plugins\Pixel Crushers\Common\Scripts\Editor\Misc\HelpBoxAttributeDrawer.cs(24,30): error CS0115: 'HelpBoxAttributeDrawer.OnGUI(Rect)': no suitable method found to override