Overriding Dialogue Box name
Posted: Mon Sep 28, 2020 11:43 am
Hello! So Im using a GameObject "Dialogue Spawn" for all my dialogue to appear at. However, the conversation UI keeps using "Dialogue Spawn" as the speaker name in the UI. I have 2 NPCs that I want to switch between as the conversation goes. How would I go about overriding this so that the conversation uses the Actor names over the GameObject's name?
I saw that the documentation referred to an Actor override script but I am unable to find that as a component. That, and it would seem that it only allows for one name at a time.
I saw that the documentation referred to an Actor override script but I am unable to find that as a component. That, and it would seem that it only allows for one name at a time.