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How to use jump directly to new conversation without clicking.
Posted: Fri Sep 25, 2020 9:47 am
by aaajiao
- Screen Shot 2020-09-25 at 3.32.19 PM.png (176.43 KiB) Viewed 550 times
A
- Screen Shot 2020-09-25 at 3.33.08 PM.png (368.26 KiB) Viewed 550 times
B
Above are the states of the two conversations.
At the end of conversation A, node needs to jump to conversation B and start the conversation directly, without clicking on by player.
Now the player still needs to click, conversation A to link to conversation B.
I've tried adding to the conversation A end node or the conversation B start node and it didn't work.
or
Since there is a separate setting for conversation B, I have set it out separately.
Try discussing it with Tony and the community.
Re: How to use jump directly to new conversation without clicking.
Posted: Fri Sep 25, 2020 2:38 pm
by Tony Li
Hi,
Because the "..." node in A has Continue(), it will automatically continue to B. However, B's <START> node probably has None(), so it will wait for a continue click. Instead, link A's "..." node to the first blue node in B ("Look, a bubbl").
Re: How to use jump directly to new conversation without clicking.
Posted: Fri Sep 25, 2020 4:53 pm
by aaajiao
B's <START> node it's Continue();
But it didn't work.
I can't link to B ("Look, a bubbl").
If I link like this, the sentence will be Respond Menu.
B conversations need to be PC subtitle.
Re: How to use jump directly to new conversation without clicking.
Posted: Fri Sep 25, 2020 5:17 pm
by Tony Li
Can you add "[auto]" to B ("Look, a bubbl... [auto]")?
This will make it automatically play instead of showing a response menu.
Re: How to use jump directly to new conversation without clicking.
Posted: Sat Sep 26, 2020 8:02 am
by aaajiao
Can you add "[auto]" to B ("Look, a bubbl... [auto]")?
Worked out perfectly.
Unlimited mix and match combinations, LOL. thanks Tony!
Re: How to use jump directly to new conversation without clicking.
Posted: Sat Sep 26, 2020 9:14 am
by Tony Li
Glad to help!