My Grouping Doesn't Seem to Work?
Posted: Tue Sep 22, 2020 2:31 am
I feel like I might be using Group nodes wrong? I saw the FAQ about it, but a more in-depth look at it would be nice I think...
Here's my conversation. I'm attempting to have this NPC give a Quest that contains 5 sub entries.
<quest-start> conditionals check that the quest is currently "unassigned". That node chain ends with script that sets the Quest and the first 4 entries to "active".
<quest-mid> conditionals check that the quest is "active" and that the 5th entry is "unassigned". This is supposed to be like a "Huh, what are you doing? Go do the quest."
In the game once all 4 entries are done, an observation trigger sets the 5th to "active". (This is mainly for my HUD tracker to say "Return to NPC".
<quest-end> conditional simply checks that the both the quest and 5th entry are "active".
Both mid-quest and end-quest never trigger... Despite their conditionals being met. Am I doing something wrong here?
Here's my conversation. I'm attempting to have this NPC give a Quest that contains 5 sub entries.
<quest-start> conditionals check that the quest is currently "unassigned". That node chain ends with script that sets the Quest and the first 4 entries to "active".
<quest-mid> conditionals check that the quest is "active" and that the 5th entry is "unassigned". This is supposed to be like a "Huh, what are you doing? Go do the quest."
In the game once all 4 entries are done, an observation trigger sets the 5th to "active". (This is mainly for my HUD tracker to say "Return to NPC".
<quest-end> conditional simply checks that the both the quest and 5th entry are "active".
Both mid-quest and end-quest never trigger... Despite their conditionals being met. Am I doing something wrong here?