Dialogues without interrupting regular gameplay
Posted: Mon Oct 26, 2015 3:04 pm
Hi!
Here's my situation:
1. I wish for dialogues (subtitles + voice) to occur during regular gameplay - meaning, without interrupting player control or displaying any interactive UI.
2. Even though the player is not presented with any DIRECT choice of what to say during conversation, dialogue DOES branch depending on the player's actions in regards to other mechanics of the game (which can be boiled down to triggers, events and bool values).
I've been reading through the documentation but haven't identified how to best approach this. Can it be done out of the box?
Thanks!
Here's my situation:
1. I wish for dialogues (subtitles + voice) to occur during regular gameplay - meaning, without interrupting player control or displaying any interactive UI.
2. Even though the player is not presented with any DIRECT choice of what to say during conversation, dialogue DOES branch depending on the player's actions in regards to other mechanics of the game (which can be boiled down to triggers, events and bool values).
I've been reading through the documentation but haven't identified how to best approach this. Can it be done out of the box?
Thanks!