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Dialogue System 2.2.10 Released

Posted: Thu Sep 17, 2020 9:08 am
by Tony Li
Version 2.2.10 of the Dialogue System for Unity is now available on the Unity Asset Store. This version updates and improves many third party integrations and adds support for Lively Chat Bubbles and Opsive's Ultimate Inventory System. The UIS integration will be available on opsive.com with Opsive's next update of their assets.


Release Notes:

Core:
  • Improved: CSV export/import now includes actor portrait sprites.
  • Improved: Optimized commonly-used Delay() sequencer command.
  • Improved: Addressables loaded via Audio() sequencer command and DialogueManager.LoadAsset() are now unloaded when scene changes by default.
  • Improved: SetDialoguePanel() retains content when used to hide and show during same dialogue entry.
  • Improved: InputDeviceManager improved mouse movement tracking to determine when to switch to mouse mode.
  • Fixed: SetContinueMode() didn't apply when using conversation overrides.
  • Fixed: Bug where subtitle panel would clear text while playing hide animation.
  • Fixed: DialogueSystemSaver issue that prevented restoration of relationship data and compressed SimStatus data.
  • Fixed: Welcome window's Enable TextMesh Pro checkbox didn't work on OSX.
  • Fixed: When GameTime.mode is Realtime, GameTime.deltaTime returns unscaled delta time.
  • Fixed: When changing actor custom node color, new color is immediately reflected when returning to Conversations section.
  • Save System: Fixed AutoSaveLoad save issue; added option to automatically unload any additively-loaded scenes when changing scenes.
Third Party Support:
  • Adventure Creator: Fixed package; version in 2.2.9 was missing action scripts.
  • articy:draft: Stage Directions as Sequences now also converts Stage Directions fields that contain only shortcuts; Dialogues can now specify Sequence for <START> entry.
  • Chat Mapper: Importer now imports additional portrait images; can now specify sprite or texture image format.
  • Invector: Updated InvectorInventorySaver to prevent double equip animation in Invector 2.5.3+ and generally improve equipment save/load.
  • Lively Chat Bubbles: Added support.
  • Opsive Character Controllers: Updated for UCC 2.2.5.
  • Opsive Ultimate Inventory System: Added support.
  • PlayMaker: Added speaker & listener info to Get Current Conversation Info.
  • Rewired: InputDeviceManagerRewired now recognizes negative button input as well as positive.
  • RT-Voice: Updated for version 2020.4.2.

Re: Dialogue System 2.2.10 Released

Posted: Fri Sep 18, 2020 9:52 pm
by VoodooDetective
Thanks so much for the Addressables change!