Quest Machine 1.2.10 Released
Posted: Thu Sep 17, 2020 8:59 am
Version 1.2.10 is now available on the Unity Asset Store! This version adds support for Opsive's Ultimate Inventory System. The integration will be available on opsive.com with Opsive's next update of their assets.
Release Notes:
Release Notes:
- CHANGED: QuestJournal Remember Completed Quests checkbox is now observed. You may want to tick it on your player/quester QuestJournals.
- Added: QuestGiver/QuestJournal/QuestListContainer Add New Quests Since Saved Game checkbox.
- Improved: When QuestGiver only has unofferable quests, now shows unofferable text if available; otherwise shows no quests to offer text.
- Improved: Added Quest HUD Hide If No Tracked Quests checkbox.
- Improved: InputDeviceManager improved mouse movement tracking to determine when to switch to mouse mode.
- Fixed: Bug where node's actions could be run twice when parent changes to True state.
- Fixed: Timing issue in which active quests assigned to QuestJournal at design time might not appear in HUD until UIs are repainted.
- Fixed: "Return to X." journal entry in generated quests now has period at end.
- Dialogue System: Added Allow Original UI During Conversations; added custom lua functions to "..." dropdown menus.
- Save System: Added option to automatically unload any additively-loaded scenes when changing scenes.
- Save System: Fixed AutoSaveLoad save issue when quitting application.
- Invector: Updated for 2.5.3.
- Opsive Character Controllers: Updated interaction script to work with UCC multiplayer.
- Opsive Ultimate Inventory System: Added support.
- ORK: Fixed inspector bug in ORK Icon quest content; ORK Give Exp action can now give rewards to any stat type.
- Rewired: InputDeviceManagerRewired now recognizes negative button input as well as positive.