Articy 2 importer: injecting a Sequence in the START node
Posted: Mon Sep 14, 2020 6:57 am
Hi Tony!
I am still fiddling with the Articy importer and I have stumbled upon another hurdle.
I am working with different writers, so I'm trying to streamline the "directing" process as much as possible by parsing stage directions into shortcuts\sequences in Dialogue System.
Is there a way to inject a Sequence in the START node of the Dialogue System Conversation from Articy? I'm thinking something like having an Articy Dialogue with a text field (e.g. "StartSequence") in its Template.
I know how to access fields values via code, but looking at the ArticyConverter script, I'm not sure where exactly to execute the injection.
As a workaround, I have tried placing a Dialogue Fragment with no DefaultText at the start of the Dialogue in Articy, and using its Stage Directions, but the converter skips it altogether - which I guess is clever, because otherwise it would also create additional voice acting references that I wouldn't need.
Thanks a lot in advance, as always.
I am still fiddling with the Articy importer and I have stumbled upon another hurdle.
I am working with different writers, so I'm trying to streamline the "directing" process as much as possible by parsing stage directions into shortcuts\sequences in Dialogue System.
Is there a way to inject a Sequence in the START node of the Dialogue System Conversation from Articy? I'm thinking something like having an Articy Dialogue with a text field (e.g. "StartSequence") in its Template.
I know how to access fields values via code, but looking at the ArticyConverter script, I'm not sure where exactly to execute the injection.
As a workaround, I have tried placing a Dialogue Fragment with no DefaultText at the start of the Dialogue in Articy, and using its Stage Directions, but the converter skips it altogether - which I guess is clever, because otherwise it would also create additional voice acting references that I wouldn't need.
Thanks a lot in advance, as always.