Dialogue System running on paused
Posted: Sun Nov 09, 2014 10:39 pm
Hi,
Me again, sorry. Progression continues, but I've hit another hurdle.
I need the game to pause while the dialogue system imparts its tutorial knowledge. I thought I could achieve this using the disable component thing so I disable the player's movement. Unfortunately this doesn't solve the problem because next time you play, you see your previous player static for the length of time it took for the tutorial text to play.
I need the game to effectively pause running when a conversation trigger is hit, then the dialogue be displayed, then the game to resume. Is there a way to run the dialogue system in 'real time' like this, unaffected by the game's state?
I only need this for initial tutorial level, the rest of the game is more 'normal', but the first level is proving tricky.
Cheers
Me again, sorry. Progression continues, but I've hit another hurdle.
I need the game to pause while the dialogue system imparts its tutorial knowledge. I thought I could achieve this using the disable component thing so I disable the player's movement. Unfortunately this doesn't solve the problem because next time you play, you see your previous player static for the length of time it took for the tutorial text to play.
I need the game to effectively pause running when a conversation trigger is hit, then the dialogue be displayed, then the game to resume. Is there a way to run the dialogue system in 'real time' like this, unaffected by the game's state?
I only need this for initial tutorial level, the rest of the game is more 'normal', but the first level is proving tricky.
Cheers