Multiple PC lines from START entry
Posted: Wed Sep 09, 2020 7:34 pm
Hello again! I'd like to know how to make PC lines that lead down to separate conversation paths not appear as choices.
Here's the gist of it: I have two different dialogue paths, both set to appear at random from the START node once certain conditions have been fulfilled (image attached). However, instead of doing that, the system treats both paths as if they were choices in a single conversation.
What I want to do is make the Dialogue System treat each player node as completely separate from each other, so I can have multiple dialogue paths starting with the player saying something on their own, rather than using an input menu.
Thanks in advance!
Here's the gist of it: I have two different dialogue paths, both set to appear at random from the START node once certain conditions have been fulfilled (image attached). However, instead of doing that, the system treats both paths as if they were choices in a single conversation.
What I want to do is make the Dialogue System treat each player node as completely separate from each other, so I can have multiple dialogue paths starting with the player saying something on their own, rather than using an input menu.
Thanks in advance!