I type this conversation
I check the right condition is right,but it still go left....
And I typed left condition and is reverse with right(means right is true,left is false).and then it go right.
Does it mean the branch node must both input the conditions?
But I tried it before ,I thought I did not do this thing, the condition still go the right path...
And right node has condition ,left node doesn't.Must branch node all input conditions?
Re: Must branch node all input conditions?
The conversation will evaluate all nodes and make a list of nodes whose Conditions are blank or true. For example:
A has no Conditions, so it will be added to the list.
B has Conditions. If the Conditions are true, it will also be added to the list.
Then the conversation will show the first node in the list. Since A is first (see the <START> node's "Links To" section), it will appear.
Additional notes:
A has no Conditions, so it will be added to the list.
B has Conditions. If the Conditions are true, it will also be added to the list.
Then the conversation will show the first node in the list. Since A is first (see the <START> node's "Links To" section), it will appear.
Additional notes:
- You can also use optional link priorities.
- If the list has an NPC node (gray) and a player node (blue), it will always use the NPC node. The conversation will only use a player node if there are no NPC nodes in the list.