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How to talk to myself(player)
Posted: Fri Sep 04, 2020 9:46 am
by aaajiao
How to talk to myself(player), I want to talk to myself at the end of a conversation, but I need to use PC Subtitle, not Respond.
- Screen Shot 2020-09-04 at 3.41.35 PM.png (143.47 KiB) Viewed 362 times
- Screen Shot 2020-09-04 at 3.43.01 PM.png (161.96 KiB) Viewed 362 times
- Screen Shot 2020-09-04 at 3.45.08 PM.png (164.66 KiB) Viewed 362 times
Now it still calls NPC Subtitle to display.
I don't know how to set it up to show up in PC Subtitle.
Re: How to talk to myself(player)
Posted: Fri Sep 04, 2020 10:24 am
by Tony Li
Hi,
Make sure the player is one of the conversation participants:
- playerNpcConversation.png (2.5 KiB) Viewed 358 times
Set the node's Actor to the Player. (See the blue nodes below.)
- playerLines.png (31.2 KiB) Viewed 358 times
Inspect the Dialogue Manager GameObject, and tick Subtitle Settings > Show PC Subtitles During Line:
- playerSubtitles.png (30.15 KiB) Viewed 358 times
If a node links to more than one player node (blue node), it will always show a response menu.
If it only links to one player node, then:
- If the Dialogue Manager's Input Settings > Always Force Response Menu is ticked, it will always show the response menu unless you include the markup tag "[auto]". (See the second blue node in the image above.) If the node has "[auto]", it will play as a subtitle.
- If Always Force Response Menu is unticked, then it will show the node as a subtitle. If you want to force a single node to show as a response menu, include the "[f]" tag (force menu).
Re: How to talk to myself(player)
Posted: Fri Sep 04, 2020 1:31 pm
by aaajiao
Learned a lot, so touched, I actually tried a lot of methods, I really didn't see it!
Dialogue Manager's Input Settings > Always Force Response Menu is ticked,
Thanks for the patience Tony, I've made notes of your response already.
Re: How to talk to myself(player)
Posted: Fri Sep 04, 2020 1:49 pm
by Tony Li
Glad to help!