New Input System
Posted: Tue Aug 25, 2020 1:55 pm
Hi Tony,
Sry to bug you with this one: error is
InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
UnityEngine.Input.get_mousePosition () (at <2db13ba0d52343228aa9892c408fb49a>:0)
PixelCrushers.DialogueSystem.Selector.GetSelectionPoint () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Interaction/Selector.cs:537)
PixelCrushers.DialogueSystem.Selector.Run2DRaycast () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Interaction/Selector.cs:375)
PixelCrushers.DialogueSystem.Selector.Update () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Interaction/Selector.cs:282)
New input is working elsewhere in my code.
Here are the 2 relevant components
I'd like to use the controller left thumb joy when mouse is not available: how to set this up in the Dialog System, please?
Sry to bug you with this one: error is
InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
UnityEngine.Input.get_mousePosition () (at <2db13ba0d52343228aa9892c408fb49a>:0)
PixelCrushers.DialogueSystem.Selector.GetSelectionPoint () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Interaction/Selector.cs:537)
PixelCrushers.DialogueSystem.Selector.Run2DRaycast () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Interaction/Selector.cs:375)
PixelCrushers.DialogueSystem.Selector.Update () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Interaction/Selector.cs:282)
New input is working elsewhere in my code.
Here are the 2 relevant components
I'd like to use the controller left thumb joy when mouse is not available: how to set this up in the Dialog System, please?